|
|
> Three things I noticed:
> First: the faceting is very bad. I don't know if you were just using low
> quality settings for test models, but the corners on round parts and
> non-smooth shading are quite distracting.
I can adjsut the smoothing when in pass the file througth 3dwin, but if i
tweak it to much, i will loose definitaion on the pieces.
> Also, I don't see anything
> here that wouldn't be done better with CSG than triangle meshes...all of
> the geometry looks pretty simple to model.
I know, but i am using leoCAD to model, and the only way to get my work out
is a triangle mesh or via the ldraw labrary (which i dont have yet)
> Second: there aren't any visible seams between the lego parts. This may
> just be because you haven't refined the model to that point yet, or they
> may be there but are just too small to be visible, it is hard to tell.
> Something to think about.
i cannot put gaps in sorry - i may try adjusting the block snap in leoCAN
and see if i can get tiny gaps in, but i have feeling it will cack things up
> Third: it looks like you forgot to put some refraction on the clear
> "headlights", you can see through them without distortion.
#whoops
> > i have come across a potential bug in either moray or povray, if i
> > add another lego object as a udo, then manipulate it (ie translate it
> > then rotate it slightly) many of the scene objects are positioned
> > incorectly, eg all the black objects are rendered in the wrong places
> > - i will post an image l8r
>
> It sounds like a Moray problem, I have never heard of this occuring with
> POV-Ray...and what is an "udo"?
a udo is a mesh for importing into moray, if the bug is in povray then its
a problem with inc files
Rick
Post a reply to this message
|
|